Greetings readers! We know it’s been a long time since our last post, but rest assured Fanfare Games has been hard at work on new and inventive games. Over the next couple weeks leading up to BGG.Con, we will be discussing the preparations that we are making to attend the event and start shopping some of our designs to publishers. We hope you’ll read along and share your thoughts, and of course let us know if you’d like to meet up with us at the Con!
For most of this year we have been focused on developing a game we have tentatively titled “Massachusetts Bay.” If you follow us on Twitter, you would have seen us call this game “the Colonial game.” This is a classic Euro-style worker placement game with an economic engine for up to 4 players. The concept is that you are a trading company in pre-Revolutionary War America that is acquiring raw goods within the New World and converting them to finished goods that you can then ship back to Europe for a profit. In addition, there is a wide variety of buildings that are available during the game that can allow you to do other things with your finished goods, such as sell them locally within the colonies, trade them for other goods, or even use them to support the burgeoning rebellion. The game has a limited number of turns for you to maximize your profits and victory point collection (don’t worry, your money automatically converts to points at the end) before your colonial friends and neighbors decide to declare independence and the American Revolution begins! We will use this blog to go into even more detail about how the game works, so stay tuned! (more…)
Last time we gave you a brief introduction to three of the latest projects that we are working on here at Fanfare Games. Today we’re going to dig a little deeper into one of those games, Massachusetts Bay, to give you an idea of how the game functions and the kinds of games that we like to make. (more…)
As we wrap up our demo game for Basketball G.M., it seems this would be an appropriate time to discuss some alternate gameplay options that we enjoy. The beauty of Basketball G.M. is that it closely imitates a fantasy-style draft at the beginning of the game. (more…)
Today we conclude our Basketball G.M. demo game with a head-to-head Championship Game. Chris finished the regular season with more victory points, so he will roll 3 performance dice, while Tony will roll only two. During postseason play, GMs do not draw Occurrence cards and do not sign Free Agents. (more…)